- A street war happens when a gang opens a ticket on each other with valid beef, or they are forced into war because they got 7 cooldowns on each other in the same week.
- Street wars are best out of 3 maps, The gang that opened the ticket will get first choice in map, defending gang will get second. If its pushed to a tie breaker an admin will choose the map. (gangs that are forced into war will have all 3 maps chosen by an admin)
- To win a map, a gang must reach 5 points in a 6v6 style deathmatch. (ex: first round Rifa kills all 6 BMF, Rifa will receive a point and switch sides.)
- There at set spawns on each map or start points, you must be at these start points till the admin announces GO, not doing this will result in an early start and a rerun of the round
- What classifies as a rerun?
- Clipping: clipping follows the same rules as general rules. The only difference is if you dont have clip in war 2 times, you are placed on automatic clip watch instead of a deflag.
- default street war terms: 6v6 first to 5, best of 3 maps 2 chosen maps (1 by opener and 1 by defender) 500k $ wager from both gangs (1 million dollar pot) nividia/amd only, 30 second clips (can be discussed if agreed upon) agreed upon date admin that will be hosting:
- Drug wars are best of 3 maps. To win a map the first team to reach 3 points wins the map
- After the war, who ever wins the bench war will receive or keep ownership of their bench and be put on a 7 day bench war cooldown.
- Gangs will start EVERY ROUND at their block. Once staff has posted what map they will be fighting at both gangs will head there hopout and fight.
- there will be 15 minute cooldowns in between rounds so gangs can regather at the block and get ready for the next.
- all rules apply from street wars unless changed or explained above.
- Default terms for Bench war:
